Hunting and material planning
Use animal stats and drop tables to plan gathering trips.
Identify the animal variant
The animal directory includes separate source configurations that may share a display name. Open the exact entry and inspect its health, attack and drop records rather than treating every similarly named animal as identical. Check the map’s linked entity before choosing a hunting destination.
Connect drops to your recipe
Use the calculator to inspect which pelts or other materials a recipe consumes. Where the captured data provides alternatives, select the one that matches your available supplies. Add the finished items together so batch yields and shared intermediates are counted once.
Separate expectations from guarantees
A weighted drop is not a guaranteed item on every kill. Read minimum and maximum amounts alongside the pool’s probability fields. Record what you actually collected in gathered stock, then recalculate the missing materials before the next trip.
Permafrost by SpaceRocket Games / Toplitz Productions · Sources, availability and version notes